Chargen

Chargen proceeds as follows:

1. Determine attributes

  • Roll FATE dice (available from the DM) or 4d3-8 to determine attributes.
  • Attributes are determined in order: STR, CON, DEX, INT, ACU, CHA
  • If a character’s total attributes is less than +0, that player may reroll.
  • A single attribute swap is permitted, if the player desires.

2. Determine race/class

3. Determine skills

  • Human characters get one bonus skill
  • Languages
    • All characters speak Anglo-Norman plus a language appropriate to their background (Anglo-Saxon, Gaelic, Danish, etc). If a character has an INT of +2 or higher, he speaks one additional language of his choice.
    • Characters who have the Linguistics skill speak additional languages as noted in the skill description.

4. Determine feats

  • All characters begin with one feat
  • Human characters begin with a bonus feat
  • Feats may be chosen from the d20 SRD
  • Feats from other D&D 3.5 sources may be permitted at the DM’s discretion
  • See Feats for notes and changes to SRD feats

5. Determine dependent variables

  • Willpower = INT + ACU + CHA
  • Fortitude = STR + CON
  • Reflex = DEX + INT
  • Composure = ACU + CHA
  • Defense = 10 + DEX + Dodge
  • Perception = 10 + ACU + Observation
  • Starting HP = As indicated by chosen class
  • Healing Surges = 3 + CON
  • Move = 25 + (DEX x 5)

6. Choose Virtues and Vices

7. Sin = 1d10 + 1

8. Purchase gear

  • Starting wealth for all classes is 3d8 x 10 shillings (gp)

Chargen

The Anarchy of King Stephen EndlessBard