The Anarchy of King Stephen
In the period during which the Kingdom of Wessex campaign is set, the knight is a minor landed noble. He holds at least one ell of land, defined as roughly 120 acres — just barely enough to support himself and his horse. Knights that gain favor with their lords might be rewarded with commensurately more land, but it’s a hard-scrabble existence.
A knight was a trained warrior and soldier, whose duty to his liege was to provide military service in times of need. Player knights, on the other hand, are more likely to be knights-errant, wanderers who bring the King’s Law to the far corners of the realm. They have their benefice but parcel it out to tenant farmers, and in exchange they act as wandering law-men across the kingdom.
A player knight has a considerably great deal more freedom and liberty than his historical counterparts. This is for the sake of having an interesting game — a knight who never had leave to go on adventures wouldn’t be a very interesting character to play! Player knights are experts in the art of armored warfare — if you want to play a tough character and a skilled warrior, the Knight is the way to go.
- Feats: Improved Disarm, Improved Shield Bash
- Talents: Combat Expertise and Precision, or Heart of Stone
- Skills: Defense 6, Melee 6, Intimidate 4, Knowledge (nobility and royalty) 1
- Special: Must be awarded knighthood by a Duke or other important personage
|1||Defense +1, benefice|
|4||Knight’s challenge, shield slam|
|7||Defense +4, shield others|
Hit die: d12
Weapon and Armor Proficiencies: The knight is proficient with light, medium and heavy armor and with shields. A knight with Brawl is proficient with all size-S simple weapons. A knight with Melee is proficient with all simple and martial melee weapons.
Defense (Ex): A knight applies the listed bonus to his Defense score.
Benefice: A knight is awarded a plot of land from which he can draw an income. This land is large enough to sustain the knight and his horse. One per quarter (Lady Day, Midsummer Day, Michaelmas, Christmas), the knight gains 1d100 gold income from his benefice.
Shield charge: The knight gains Shield Charge as a bonus feat.
Knight’s Challenge (Ex): Once per round, as a full-round action, the knight may make a Knight’s Challenge, targeting a specific NPC. This NPC must be able to see, hear and understand the knight, and must have an INT of -4 or better. The knight makes a CHA + Intimidate check against the target’s Resolve; if the knight makes the check, the target must approach the knight and attack to the exclusion of all other actions for one round per three points margin of success. This is a language-dependent, mind-affecting effect.
Shield slam: The knight gains Shield Slam as a bonus feat.
Squire: At 6th level, the knight gains the services of a Squire, a 1st-level swordsman who acts as a cohort. The knight is expected to train the squire in courtly and chivalric ways, as well as the ways of combat, while the squire is expected to serve the knight and see to the upkeep of his equipment and mount. The squire serves faithfully until earning his own knighthood so long as the knight treats him well.
Shield others (Ex): The knight’s shield bonus to Defense applies to all adjacent allies.