The Anarchy of King Stephen
Virtues and Vices
Every character in the Kingdom of Wessex has a Virtue and a Vice. These are chosen by the player at character creation, and are not generally changed (though exceptions can be made) — they are an integral part of the character’s personality.
Like Sin, the Virtue and Vice system is intended to be primarily fluff, with a bit of crunch. The crunch, specifically, relates to Willpower — a character recovers Willpower through behaving according to his Virtues and Vices.
Because the morality of the Catholic Church is prevalent in the world, the Virtues and Vices are the same as the Seven Cardinal Virtues and the Seven Deadly Sins. Even characters who are not Catholic use the same system.
Once per encounter, if a character has an opportunity to indulge in his Vice, he may regain a point of Willpower at the DM’s discretion. Doing so causes the character to also gain 1d6 Sin.
Once per session, if a character has an opportunity to indulge in his Virtue, he regains all of his expended Willpower. Doing so causes the character to also lose 1 Sin.